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AGENCY - HEALTHCARE MARKETING

He tried to build his own feedback tool. The real cost was not the build. It was how little feedback he got.

Jordan Clevenger runs a digital marketing agency for physical therapy clinics. When giving feedback is awkward, clients give less of it, and what you do not hear turns up later as a revision round.

Behind the Practice logo
Jordan Clevenger portraitJordan ClevengerFounder, Behind the Practice
CompanyBehind the Practice
IndustryAgency - healthcare marketing
Based inIndianapolis, United States - a team of one
ProfileA digital marketing agency designing and building websites and app experiences for physical therapy clinics.
30%
fewer revision rounds
50%
faster on one mock-up to sign-off cycle
Scope creep
down, the benefit he did not expect
3 to 5
people in BugSmash in a typical month

The work

Behind the Practice is a one person digital marketing agency in Indianapolis serving physical therapy clinics. Jordan designs and builds their websites and app experiences, which means a steady stream of designs going out for client review and coming back with notes.

Clinic owners are not designers, and they are not sitting at a desk waiting to review a mock-up. Whatever the feedback process is, it has to survive being used by a busy person between patients.

The problem

Before BugSmash there were two options, and neither was good. Clients took screenshots and described what they meant around them. Or Jordan tried to build a custom feedback tool himself, which never quite worked.

1

It was clunky and kind of frustrating for clients to provide feedback. Since it was difficult to provide feedback I feel like I received less of it.

That second sentence is the one worth sitting with, because it is the part most agencies never measure. Friction in a review process does not just slow feedback down. It suppresses it. A client who has to take a screenshot, crop it, write a paragraph explaining where they mean and email it will mention the three things that really bother them and quietly let the other seven go.

Those seven do not disappear. They surface at the next round, or after launch, as a revision.

What changed

What sold him was not a feature list. It was the simplicity. Point BugSmash at a website, send a link, get feedback almost immediately.

The link is the whole workflow. Choosing a site and sending a link out for comment is the feature he says he could not give up. Nothing to install, nothing for the client to sign up for.
Websites and HTML documents in one place. Those are the two formats his work lives in, and both are reviewed the same way.
Comments land on the thing itself. No screenshots, no describing a location in words, no ambiguity about which button anyone means.
The feedback widget. More recently he has started installing the script on a site so a feedback widget sits directly on the page. He describes himself as still playing with it, but it is the feature he singled out as the one he loves.

Onboarding was smooth. He hit some difficulty with a Bubble.io project, raised it, and got a response he describes in capital letters: the team has been AMAZING at responding to feedback.

BEFORE
Clients sending screenshots with written explanations
A home-built feedback tool that never worked well
Clunky enough that clients gave less feedback
Missed notes returning as later revision rounds
WITH BUGSMASH
Pick a site, send a link, feedback comes back quickly
Nothing for the client to install or sign up for
Comments pinned to the exact element
A feedback widget living on the site itself

The moment it was obvious

One project in particular. Jordan used Claude to design and mock something up, then put it straight into BugSmash and sent it to the client for feedback. His estimate is that the combination sped up the process by 50%.

The interesting part is what he noticed afterwards, which he had not gone looking for.

One hidden benefit that I hadn't considered is it greatly prevents scope creep.

It follows from the same mechanism as the original problem, running the other way. When a comment is attached to a specific element at a specific moment, the change being asked for is specific too. Vague feedback is what expands into scope creep, and a pinned comment is the opposite of vague.

The result

Revision rounds down by around 30%, on his own estimate. On the one project where he paired an AI mock-up with a BugSmash review link, half the cycle time gone.

He is measured about the bigger picture, and it is worth quoting the shape of his answer rather than dressing it up. Asked whether it changed his business in a larger way, he said not really. But he immediately added that decreased scope creep is always nice as far as budgeting and keeping projects profitable.

For an agency of one, that is not a small footnote. Scope creep is the thing that turns a profitable project into an unprofitable one, and it is almost never a single big request. It is a slow accumulation of small unclear ones.

Asked what he would do if BugSmash disappeared tomorrow, his answer doubles as a review of the alternative: he would probably try to build something himself, honestly, but he would rather not have to do that.

I'd recommend BugSmash to any agency / marketing companies. It has been a fantastic tool for providing client feedback in an easy and quick way.

Jordan Clevenger portraitJordan ClevengerFounder, Behind the Practice

Who he would tell

Agency work, and especially anything involving marketing visuals. Which is to say: any team whose output is something a client has to look at and have an opinion about.

Case study prepared with Jordan Clevenger of Behind the Practice. Published with his permission.

Frequently asked questions

What did Behind the Practice use BugSmash for?

Behind the Practice used BugSmash to collect contextual feedback across Websites, HTML documents, Marketing visuals, Website feedback and keep review decisions in one shared workflow.

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BugSmash website review interface with comment controls